Soboya

Brick/Shift Privacy Policy

Last updated: 15 November 2026

Brick/Shift ("the game") is made by Soboya. Soboya is the trading name of Jozsef Csukran, an individual developer (sole trader) based in London, United Kingdom ("we", "us"). We are the controller of the personal data described here. This policy explains what information the game collects, why, and what choices you have.

Contact: [email protected]

1. Information we collect

Player identifier. When you start the game it signs you in automatically with an anonymous identifier created by Unity Authentication. It does not contain your name or email address. It lets us save your progress.

Unity account (optional). If you choose to connect a Unity Player Account, Unity tells the game that you signed in and gives it an identifier for your account, so your progress can follow you to another device. We do not receive your password.

Game progress. Your scores, ShiftCubes, purchased and unlocked items, completed levels and settings are saved on your device and in Unity Cloud Save.

Leaderboard. Your best score and your leaderboard name are shown to other players in the game's leaderboard.

Purchases. In-app purchases are handled by Google Play or the Apple App Store. We receive confirmation that a purchase was made and which item it was. We never receive your card or payment details.

Advertising. The game shows ads through Unity LevelPlay and the ad networks connected to it: ironSource Ads and Unity Ads. To show and measure ads these partners may collect your device's advertising identifier, IP address, device model, operating system, language, approximate location derived from your IP address, and information about the ads you see or interact with.

Diagnostics. Unity collects technical data needed to run its services, such as crash information and device and engine configuration.

What we do not collect. The game does not ask for your real name, email address, phone number, contacts, photos, microphone, camera or precise location, and it does not request those device permissions. The game does not use analytics tools such as Google Analytics.

2. Why we use this information and our legal bases

3. Who we share information with

We do not sell your personal information. The game relies on these service providers, each of which processes data under its own privacy policy:

Some of these providers process data outside the United Kingdom and the European Economic Area. Where they do, they rely on safeguards such as standard contractual clauses.

4. Your choices and rights

5. How long we keep information

We keep your progress and leaderboard entry for as long as you have an account in the game. If you delete your account they are deleted. Our service providers keep their own records according to their policies.

6. Children

The game is not directed at children under 13. We do not knowingly collect personal information from them. If you believe a child has given us personal information, contact us and we will delete it.

7. Spending and healthy play

All in-game purchases are optional. We encourage you to keep an eye on your spending and to take regular breaks. If you or someone you know shows signs of problem gaming or spending, consider speaking to a professional.

8. Security

We rely on our service providers' security measures and send data over encrypted connections. No method of transmission or storage is completely secure.

9. Changes to this policy

When we change this policy we update the date at the top and, for important changes, tell you in the game.